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Skybound Entertainment looking for Environment Artist | Games Vacancy

Studio: Skybound Entertainment

Job Location: Los Angeles, CA

Job Type: Regular, Full-Time, Remote

As an Environment Artist, you will lead creation of inspiring locations that help bring one of our major properties to life. You will own the world building process end-to-end of your environments, driving visual development, shape language, destruction design, lighting and effects, and area transitions. Together we will turn concepts and prototypes into awe inspiring experiences for our players.

Reports: This position will report to the Lead Visual Effects Artist of Skybound Game Studios

Responsibilities: Responsibilities include, but are not limited to:

  • Collaborate with the Art Director, Artists, animation team and external vendors to create amazing environments, rich with opportunities for narrative, gameplay, and cinematic action
  • Work across disciplines to ensure your environments conform to performance standards and functionality requirements
  • Drive new methods and advanced techniques to produce the best-looking environments possible that showcase the player and destruction
  • Create clear workbooks and style guides for outsource; review deliverables, providing concise feedback if needed, and implementing the final product
  • Ensure that assets are optimized for target platforms while retaining artistic integrity
  • Provide estimates, manage time, and hit deadlines to stay on track with set schedules and tasks


Requirements

  • 3+ years of experience in console or PC games as an Environment Artist or similar role, with at least one shipped title
  • Artist portfolio demonstrating 1+ years of experience with console games as an Environment Artist or similar role, with at least one shipped title
  • Proficient in the creation of high-quality assets using Maya, Zbrush, Photoshop and Substance Painter
  • Experience creating physically based materials
  • Strong technical skills with the ability to troubleshoot and work efficiently within a game pipeline
  • Exceptional communication skills
  • Ability to maintain high quality assets with consistency without continuous supervision


Preferred Qualifications

  • Experience building environments in Unreal Engine
  • Familiarity with asset tracking tools like Perforce and JIRA
  • Experience with real-time, physically based lighting
  • Experience creating destructible assets
  • Experience reviewing and providing feedback to internal teams and outsourcer vendors
  • Passion for video game development, combat-oriented games and Skybound IP


Job Type: Regular, Full-Time


Salary Range: $95,000-$135,000

  • Actual base salary is dependent on several factors including but not limited to; market dynamics, location and region, experience, specialized skills/training (education), level of responsibility, budgetary considerations, tenure at the company (for current employees), etc.
  • The salary range listed is just one component of the total compensation package for employees
  • Compensation decisions are dependent on circumstances of each role. 

 Where to Apply: https://www.linkedin.com/jobs/view/3820677222

 

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